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Phosaurus Plicanties Final

This little guy was an intresting sculpt. I blocked him out on my laptop then sent him to my home computer to finish the high resolution modeling. After I was contented with his overall appearence, I baked at the highest resolution possible normal, Ao, displacement, and after some texture painting and gimp work, texture maps. The I retoped the whole thing and applied all my maps and the result is above. Happy blendering! Texturing in gimp and matcap based All post proccesing in the internal compositer
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