Just a fan I had laying around, it's a complex shape to exercise for an exercise...
Goals: High quality model made to my best knowledge, that I can sell with clear consciousness.
For base model:
- Made to scale (1unit=100mm)
- Low poly model (with subdiv. modifiers not applied)
- 3-4 vertices / face(except complete round faces)
- Clean (no flying around vertices)
- No razor sharp edges
- The fan parts should be fully constrained (by moving/rotating the stator everything moves with it except parts that shouldn't)
- Cable should be moved around/oriented seamlessly without tear (arrays following paths that are hooked to fan, collector, and empties for good handling...)
- Full unwrapping
- Materials will most likely be a mix of both procedural, and image textures... (wires PCB, etc will be shaders only)
Extras:
- Metal guard with screws
- Animated rotor and blades
- 4 wire (PWM) fan option.
- (Maybe!) Dusty fan material option (Fans don't usually get dusty in a uniform fashion... it will require texture paining, which I never done before, so I'm unsure about the result...)
- (Maybe!) Optional RGB remix with animated colors (cause why not?! :D It will require some modification though...)
- (Maybe!) 80mm version(Requires almost complete remake... The corners are smaller, the blades are shorter, and a slightly more curved...)
Let me know which version would you be interested in (Dusty/RGB/80mm version or something else) as an extra! :) I may make it available on blender market when it's done...
*No texture yet just a few principled shader with colours... not yet fully unwrapped either. It's in progress