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Particle Wave Test Final

As a way of testing a method of having a Blender Cycles shader be affected by a (somewhat) specific min-max distance from the camera, as well as some coloration via fresnel, I came up with this prototype that uses a wave modifier grouped with a small object linked to the parent faces (generating about 90,000 "particles"). A 25-second 1080p version can be seen on YouTube, here: https://youtu.be/Xw7K0DnwUEg I'll post the breakdown of the node system in the community, if there is enough interest in the technique.
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