Orianna and The Ball, from League of Legends.
A "commissioned" piece as a present for my brother. Unfortunately, due to the deadline, it ended in a somewhat unfinished state. She is supposed to have carved details on her arms, legs and face as well.
For reasons unknown to me, half of the normals on the ball somehow flipped when I went to sculpt it... (which I didn't realise until much later). If anyone can suggest good techniques for mixing hard edged features with sculpted detail, I would appreciate it greatly... there were some issues with the baked normal maps about the sharp edges, presumably due to the substantial increase in geometry?
Rendered using Cycles, 1000 samples.
Render time: Much too long... (time for a hardware upgrade, methinks...)
Post-processing: Blender compositor.
Credit to Blender Cookie for such an excellent repository of knowledge. Of particular use for this work was Mr. Williamson's female body modelling series.