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Orckish Warrior Final

Hi all, As I'm done with my creature, I decide to start a new character. I'm goal is just to make it better... I think character production is what I like the most. It will be weaponised, armored, I tend to make it with the highest level of detail I can and will try a realistic render style. As blender 2.72 really help with corrective/deformation shapekey, I think I will really push muscle deformation and add dynamic wrinkles deformations on its face. For the time being, here is the result after few hours of dyntopo. Hope you'll like it.
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