Hi all,
As I'm done with my creature, I decide to start a new character.
I'm goal is just to make it better... I think character production is what I like the most.
It will be weaponised, armored, I tend to make it with the highest level of detail I can and will try a realistic render style.
As blender 2.72 really help with corrective/deformation shapekey, I think I will really push muscle deformation and add dynamic wrinkles deformations on its face.
For the time being, here is the result after few hours of dyntopo.
Hope you'll like it.