again, this project began its life in dynatopo starting from the cube, then brought to zbrush for zremeshing, and then refining the sculpt and adding a few small details like smaller skin folds. the sculpt itself is still on the "loose" side, intentionally, as i prefer them to overpolished sculpts for my personal work. it is rendered with blenders wonderful cycles engine....
and, since i thought its fun to see the evolution, i added on the right side of the image a timeline,... portraits never let me go, i always come back when i feel i have developed some new skill ... will be interesting to see how these two will look in 5 years...