drawings created by Lorenz Ekengren, colored in gimp and set up as a camera mapped scene in blender. rendered in cycles.
By creating emission layers in gimp for the scene, the fog glow node can really bring to life things such as lights from lamps, windows and reflections.
issue I am having is with the defocus node and alpha textures. I can work around it and use the 'mist' input instead of the 'z' value. however I feel that I loose some of the really great control the defocus node offers. If anybody has any good tips i would be very happy to hear them.
thank you very much,
Marcus Ekengren
this image is a preview for upcoming animation/video clip for Snake Eyes by the band The Walkers