Photoshop CS5 - Wacom Intuos 4 Large - Part 1 / 2.
Part of a job description: to take vague ideas and expand them.
SeventhSanctum gave me: "A shiftless heir(heiress) searching for purpose".
It would be for a mobile game but didn't know the demographic; decided on a maturing audience. I felt animal would suit the game design, story and environment.
I produced a family, 2 of which would be a PC to explore the world and have their own story progression. I made deliberate design decisions keeping careful eye on the art style. I wanted it to be casual with an identifiable personality, and easy to model.
Briefly left to right, and down:
Arpi: in charge.
Abbi: one everyone loves.
Aric: know-it-all but otherwise disengaged – shiftless.
Abia: tactician who needs purpose.
Martesh: main enemy type.
Grunnien: yak.
Havildar: snow leopards.
Civilians.
Quail: restore happiness.
Officially dead, might be loopy in the head.
Representative of 3 key aspects in Indian culture.
Chest is a chest.