Here is the first chapter completed from Jonathan Williamson�s �Low Poly Game Character Training Series�. This series takes you through the complete process of creating, modeling, texturing, rigging, animating, and bringing a character into a game engine. The first chapter has covered the basic setup of reference images for your character, and how to set up a base mesh that will allow us to sculpt more detail into it later.
I have really been looking forward to this series and will be posting all my work-in-progress here. Please feel free to leave comments about how you think it�s looking!
Tutorial from:
www.blendercookie.com
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http://jeremydeighan.wordpress.com