I respect him so much I had to.
been working for 4 weeks on it now, lighting is a bit Complex, which I feel its making this one strange to what I usually do.
Rendered in V-Ray/Blender, modeled and rigged in blender, Textured in PS.
the hardest thing in the project besides the Skin shader, was the tattoos, and referencing, Pac has only so few high quality photos, most of it it's artistic reconstruction.
this is by no means the final and only image of the model, there are a few more I'd like to try.
Rest in Peace, Pac, we all miss you.