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LAP1 modelling exercise Final

Low poly LAP1. Tried to go for something you might use in a game engine. Not as low poly as it could be. I imagined the black areas to be a flexible, rubber-like covering for mechanical parts. I also imagined the black circles on the stomach to be speakers; since the head is taken up mostly with the eye. Hard-surface modelling definitely not my forte. 3,700 vertices. 6,038 triangles. OpenGL render.
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