Low poly LAP1. Tried to go for something you might use in a game engine. Not as low poly as it could be.
I imagined the black areas to be a flexible, rubber-like covering for mechanical parts. I also imagined the black circles on the stomach to be speakers; since the head is taken up mostly with the eye.
Hard-surface modelling definitely not my forte.
3,700 vertices.
6,038 triangles.
OpenGL render.