A diorama of the famous Kickstand bar from the 1995 adventure game Full Throttle made by Lucasarts. Made over the course of a month, approximately, using only Blender3D as the modeling and UV unwrapping tool, GIMP for texturing and normal mapping, and UDK for the final realtime assembly and post processing. All that was made for the Slice of Life art challenge over here: http://artforgames.com/slice-of-life-challenge/
Modeling Timelapse:
http://youtu.be/MR2XhF1tTUM
Texturing Timelapse:
http://youtu.be/YJT4tc4j3GY
Final Look:
http://youtu.be/iSxWboitc1E