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GSpec US Flag Final

US Flag using cloth simulation and force (wind) Ray Trace of 4/Size 1 Transparency is very faint. Flag was modeled using the proportions and colors found here: http://en.wikipedia.org/wiki/Flag_of_the_United_States There is a texture found here: http://www.burningsea.com/forums/showthread.php?t=85870 but I think the threads would have been too small to really show up in the image at full size. Modeled and Rendered using Blender 2.63
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