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Flying Fortress Work In Progress

Hi everyone, in this project I will show the ongoing work on the flying fortress. Flying fortress textures varies depending on tilesets, and each flying fortress is made of an entity (the flying fortress itself) and some modules (defenses, weapons front, weapons rear, addons, etc). Everything is assembled at runtime, since the flying fortress is supposed to be a buildable objects in the game. Its task is similar to the one of the helicopter shown in another project of mine. Why flying fortress, some may ask, since this is by all evidence just another kind of helicopter. Well, the idea is to have a sort of super-helicopter, that costs more, cannot be built in high numbers and it's stronger overall. The inspiration for this role, as for the name, can be found in this old game: https://www.youtube.com/watch?v=S9YWgPgbSF0 Feedback is always welcome, since I hope this will one day end up being part of a finished indie video game I aim to publish. The game engine is, of course, Unity, and so all renders will be real time render in Unity. Cheers :) To see more of this game, check out my other projects under Unity3D!
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