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Flashbang Stun Grenade Final

In contrast to my last finished project that spent a year on and off of the shelf, this project was completed in just under one week! I might have gone a little bit overboard with the wear and tear on this one, but I love playing around with it in substance painter to get cool effects like this. Tricount came down to 3,761 tris which is a little on the high end for something as "simple" as a grenade but given the detail with the perforations I think it's an okay-ish number. Sketchfab upload is with 2k "game" textures and the render is with the full 4k textures. Modeled in Blender (both hi-res and low-res) and textured in Substance Painter. Rendered in Cycles Still a novice and would love tips on how to bring a model like this to the next level, and would appreciate any pointers!
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