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First Game Update #1 Final

This update involves two fixes to the movement jittering when colliding with the walls of the maze (see comments in my previous posting), and a couple of additions. First the “spinning” when colliding with a wall. I modified the “Player” constraints so that rotation is frozen on all axes. The axes are unfrozen when you want to turn (right/left arrow keys) then refrozen when keys are not pressed. The issue of “running through wall face” was corrected by mounting the camera on an “empty” with a box collider, and moving the camera back from the center of the empty. The additions are “doors” which involved learning about triggers and how to rotate at the “hinge” area of the door and not at its centre. And as a little fanciness I added audio when the door opens (creaky sound) which was another learning experience. (“O” key to open) The maze and door built in Blender 2.61 New version can be played here: http://www.3dworlds.ca/unity/ TY to Gabriel and Patrick again. gryff :)
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