Hi guys these three months I've been playing around with Blender. It's the first time that I push one sculpt to the point of retopology, texturing and rigging so I wanted to share it
Having spent some time in it I would like to get some feedback and write my thoughts.
I've learnt that I have to think what's the purpose of the character and at what distance is going to be seen because sometimes I didn't know if preserving the details or aiming for less polygons. This also caused problems baking the normal maps like in the belt...
Also, when it comes to texturing I thought I would be able to paint metalness roughness and color by hand and achieve a good result but the result was nothing appealing, I suppose it is a matter of practice. I ended up baking the pointiness from the high poly to the low poly.
I have mixed feelings with the final result. I was happy with it until I saw the big picture, having spent that much time I was expecting a better result but I am going to call it finished because I want to model/sculpt other things .
Please feel free to criticize it or give feedback
Thank you in advance!
Two turntables: https://gph.is/g/ZkNVJ0P
https://gph.is/g/E3gK2gA
Tris: 12000
Original artwork: Guillaume Ospital