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Espresso Patronum! Final

Two days of modeling and two weeks of testing to create photo-realistic simulation and shaders with Blender and Pixar's RenderMan. Simulated wood grain drawn from scratch in Photoshop and a fractal displacement map applied to the coffee beans to give realistic texture. Pixar's subsurface shader is incredibly powerful at creating realistic objects; however, that combined with the displacement map increased the render time to just over 10 hours (from what would normally be 4).
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