Hi everyone, in this project I will show the ongoing work on the Dreadnought. Dreadnought textures varies depending on tilesets, and each dreadnought is made of an entity (the dreadnought itself) and some modules (defenses, weapons left, weapons right, addons, etc). Everything is assembled at runtime, since the dreadnought is supposed to be a buildable objects in the game. Its task is similar to the one of the tank shown in another project of mine.
Why dreadnought, some may ask, since this is by all evidence just another kind of tank. Well, the idea is to have a sort of super-tank, that costs more, cannot be built in high numbers and it's stronger overall. The inspiration for this role, as for the name, can be found in this old game:
https://www.youtube.com/watch?v=S9YWgPgbSF0
Feedback is always welcome, since I hope this will one day end up being part of a finished indie video game I aim to publish.
The game engine is, of course, Unity, and so all renders will be real time render in Unity.
Cheers :)
To see more of this game, check out my other projects under Unity3D!