Work In Progress.
A character I've spent the last two weeks working on. Decided I wasn't happy with where the model was half way through texturing(after a night of browsing art station) and went back in to fix some things. I would love some feedback!
To Do list:
Find someone to give feedback(Hello, there).
Figure out how power pack is attached to body.
Upper legs need more detail(?).
UV Map everything. Again. But this time with less obvious seams.
Fire up substance painter, salvage what I can from the old version(if anything) and re do all the textures.
Update: finally managed to get the ears into shape.
1/27 update: Head has been sculpted. Messed with the lighting a bit. Created 2 variants of the forearm, currently using the second of those 2. Created the goggles/headphones piece through box modelling. Adjusted bevels between plates in hand. Adjusted shading on all parts of model. Added buttons to boots. Opted to remove the colors from the shader to make things look a bit cleaner. Removed old images of character in T Pose as the model has been heavily modified sinse then(its gone from about 13k to 19k triangles sinse the original posting)
1/30
Saw some guys on reddit talking about a character's topography. Decided to take what I was reading and re do the entire face(minus the inside of the mouth). Also, I did some experiments with adding a backpack strap for the power pack. I hid anything that I thought would get in the way for the rendering, and I think the metal bit on the face might be gone for good.
2/23
Spent a lot longer than I thought I would on this project, and I expect no one to see this at this point. I need to wrap it up. Everything has been retouched over the last few days based on feedback provided by reddit, and a scarf was added. The topology has been cleaned to the limit of my ability, and the sculpt will hopefully be done by tomorrow, along with the new UVs. I'm not too concerned about rerigging the character at this point, as I need to add something to my portfolio before I go mad from my current job in retail.