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Cubone in the Rocks! Final

Software used: Blender and Photoshop! This render was made for a brazilian championship, where i won!! :D I make the pokemon's character (Cubone) with Box modelling. For the rocks, i use the many displace modifiers applied into a box with subdivisions. Textures for the bone's head and the skin were based on images. All Composition done in Blender.
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