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Crystal Cave Final

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This is my “ancient pillars” submission for the Halloween sessions challenge. 

 This was very simple, theoretically, but it was a trial to render, lol. I could hardly tell what it looked like until the final render because of the small details that wouldn’t show up at low resolution, but I love how it turned out. 

 The crystals were generated with a particle system, and the bats were animated using the boids tutorial mentioned in the sessions video.
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