Made with blender 2.52 rendered in Blender internal.
Scene created to test the first floor texture + sculpt. I sculpted an high subdivided plane to fit the texture rocks and made it tileable in order to make the first floor. I used an array following a curve.
This house was designed without any references, that's why the structure is wrong, architecturally speaking :P
Credit to "facuhead" I used his medieval door posted on blendswap.
Sorry for my english :P