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Chameleon Final

Part of my personal "quick sculpting" challenge to do a 15 to 30 minute sculpt each day in the month of June. This is the 13th sculpt of the month so far and the second that I did with a material created from a Shader Forge tutorial. (Okay... really the third because the second one was done off a variation from the first tutorial.) This sculpt was done to reference in about 30 minutes. The legs look a little funky and he's floating in air, but I still like how he turned out. Once I applied the basic shader result I got from the tutorial to the actual model, I found I had to crank up up the detail scale on the basic scratches way up to look right in relation to the rest of the model. Otherwise, the brushed metal part didn't look so correct.
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