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Cavemonster Final

A monster which will exist in the caves of a game I´m working on. It´s modelled in Blender and the normal-map is sculpted with Sculptris. The mesh has just 6.445 vertices. I´m not sure if that´s too much or if it´s OK for a game. Is there anybody who knows that? Any other kritique? (And I know that the materials and the lighting isn´t really well but the important thing is the monster :D I´ll work on that)
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