A monster which will exist in the caves of a game I´m working on.
It´s modelled in Blender and the normal-map is sculpted with Sculptris.
The mesh has just 6.445 vertices.
I´m not sure if that´s too much or if it´s OK for a game. Is there anybody who knows that?
Any other kritique?
(And I know that the materials and the lighting isn´t really well but the important thing is the monster :D
I´ll work on that)