This was a straightforward execution of creating a logo in Adobe Illustrator, importing it as an .svg file in Blender, then applying some spline manipulation, add nodes, a few textures, mix in an HDR background for reflections, then polish it up with some adjustments in Photoshop.
It's the little details that matter, you know?
Anyway, the logo wasn't used, but the project and the client were both a pleasure to work with. I'm pretty happy with how this one turned out.