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CATCH - Master Ball Version Final

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Coming back to Blender and 3D art after almost a year of break. Started back up by re-watching the CORE Mesh Modelling fundamentals and jumped right into CATCH series by Kaizen.

Amazing how fast things come back when you remember quite a bit of the fundamentals. The rest is just good problem solving and being able to search for what you want to do.

I find it interesting though how using/mixing multiple Voronoi textures significantly slows down Eevee and Cycles performance in the viewport render. I was able to A/B test by changing some of the dimensions from 4D to 3D and below and each step down significantly increased the performance (Tested by rotation of the viewport around the camera and the perceived smoothness of the rotation).

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