I am currently working on a large scene inspired by a still image from the original Blade Runner movie. This is my second finished prop - the legendary street light-akin gizmo. I can't include the original reference for copyright reasons, but if you know the movie, you've seen this prop. I just finished the pothead tutorial and tried to put to use several techniques that I've learned over the past year: Setting up an f-spy scene, hard-surface-modeling from references, UV-unwrapping, material shading with various grungemaps (scattershot) and scratches, texture-painting with texture masks. Furthermore, I created the labels in affinity designer and used them as a stencil on the albedo texture. The albedo also drives the roughness through inverted map range-nodes.