3D modeling a dog for the "Husky Puppy" exercice then having fun finding a funny scene ... this turns into a Baywatch dog :)
All is made with Blender 2.8 :
- Dog : 3D modeling with hair particles
- Cap and glasses : 3D modeling
- Sand : texture with microdisplacements and particles
- Sea: image as plane
For the sand I wanted to use a full procedural texture shader (thanks cgcookie) of my own but particles were not fitting it very well.
I upload few images to show this shader : only one plane in the scene, procedural shader does all the job!
If you like my work please
let me know here
Thanks