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Ballerina Final

Starting with a skin modifier based pose, and working from a reference picture I found through google image search, dyntopo sculpted and mesh modeled the tutu. This was great fun to do and thanks to the skin modifier starting point, it came out looking half decent really soon after starting, which helped me to persevere. The arms are a little flabby in ways they probably shouldn't be, but overall, I quite like it.
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