Making an abandoned asylum in blender. Going to be working on this for a few weeks. Spent past 2 days modeling and UV unwrapping. It has a temporary checker texture on it. The lighting on the ceiling is also temporary. I'm planning on importing this into Unity game engine after I'm done modeling and texturing. After I import it into Unity I might create character to walk around inside it. This render is only a part of the entire level. There are a few more rooms and paths. This is just the longest corridor.