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Aquila Final

In Cycles Blender, starting with background images of eagles both looking ahead and to the left, I modeled this 'eagle head'. From a cube and a mirror, extruding hundreds of times, finaly y had to work directly on several verticles and lines to get an 'acceptable' shape. Surface is a Mix Shader (0.5) containing Anisotropic (Roug: 0.2, A: 0.5, Rota: 0.0) plus Refraction (Roug: 0.0), both in color: #E7A300. Oh, almost forgot! This image has a little Photoshop filtering since my PC is little crap and can't render good images Blender only. ------- En Cycles Blender, partiendo de fotografías de ágilas como imágenes de fondo, modelé esta "cabeza de águila". Desde un cubo y un espejo, con cientos de extrusiones, finalmente tuve que trabajar con vértices y líneas individualmente, para conseguir una forma "aceptable". La superficie es un Mix Shader (0.5) formado por Anisotropic (Roug: 0.2, A: 0.5, Rota: 0.0) más Refraction (Roug: 0.0), ambos con color: #E7A300.
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