Here's my last sculpting session, using Dynamic Topology. Dirty Vertex Colour to enhance detail and Cycles as the render engine. Took me about 2 hours to complete the sculpt, and some simple materials for the cycles render. Based on Sebastian Meyer's Concept art.
And here's the time-lapse for this one;
youtu.be/-K1OhWeuc2c
If you're willing to watch more of my sculpts, in my facebook page
http://www.facebook.com/founttree