Just a quick model to test out the Blender to Substance workflow for making game assets. Lots of testing out what works and what doesn't and trying the waters with texturing as I have never done it before.
Everything is very basic as my goal in the end was to go through the whole process and learn how everything works, rather than making something spectacular. Not too happy with the model overall but very satisfied with all of the things I learned for future projects.
Design is based on a quick sketch from my girlfriend. May give it a once over again with some more kitbashing on the high poly and a different retopo but not any time soon.