Third Generation Mining Drone for Descent. sketching in blender, semi high poly mesh went to detail pass to CGBot due time constraints once i got it back separated wings, nose and tail from fuselage and created game asset, then substance painter and finally into ue4 with Guidance of the Art Director Michael Morlan at Descendent Studios in 2017.
more pics at https://www.artstation.com/artwork/EeO82