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Top 3 Blender Questions from February 2023

Mar 2nd 2023

You are one of the most valuable aspects of a CG Cookie membership. You make up a community that is learning together, asking important questions, and helping each other over roadblocks. Posing a question to the group provides the opportunity to get a variety of answers and suggestions to find the one that works best for you. 

Bonus! You are also helping others who could be struggling in the same area and we all push the group forward together. ❤️

With the help of our Instructor Assistants Adrian, Omar, Martin and Shawn who you often see answering those questions, we have put gathered these 3 common Blender questions being asked in our community right now and the best answers to keep you going!

Why is the Loop Cut crossing Ngons in v3.4?

I was following along with the Loop-Cut-and-slide lesson and when I got to the last operation where Jonathan is demonstrating that loop cuts stop at triangles and Ngons, the triangle by the ear did stop the loop cut.  However, when I made the Ngon on top of the head, the loop cut looks like it will stop in the preview but connects across once confirmed.

Check out: Fundamentals of 3d Mesh Modeling in Blender

Loop Cut Preview.png

Blender does that now for you.

If it sees that the loop will stop but it's just one or two steps of ebbing connected, it will automatically connect the loops for you.  It's a good addition.  This behavior saves a step or two, but sometimes causes the opposite effect since it's possible that you are looking for the loop to stop.

op Cut Confirmed.png

Is it okay if my UVs look different?

I approached the exercise differently but I feel that it might be okay this way. I cut the seems down the side rather than the back.

Check out: Fundamentals of Texturing in Blender

UVs.png

Yes, its ok not to cut down the back!

There are no hard rules as to where to make the cuts, only that the cuts are placed where they won't be seen as much as possible.  It can also depend on the texture, positioning the cut with the seam on a pair of trousers for example.

However, I don't think Melvin owns a pair of trousers 😁.  Some people like to orient the UVs so that the squares are not rotated like a diamond shape. It's a personal preference if painting in the 2D texture, so you don't have to draw with the tilt in mind.

How do I fix an origin point that is in the wrong place?

If you look at the image of the selected cylinder edited into a finger, you can see the gizmo that shows the location of the finger/cylinder is still at the world origin, while the finger/cylinder itself is in the location of where the hand will be.

I need to move the origin of the cylinder to the bottom top vertex on the finger/cylinder because that finger/cylinder is going to be duplicated 4 times and moved/scaled into place for the other 4 fingers.

Check out: Introduction to Character Modeling

Origin.png

This happens when moving all the vertices of an object in 'Edit Mode.'  Moving an object in 'Object Mode', will move the object along with the object origin.

There are a couple of ways to fix this:
  • First you can go into edit mode, select the loop of vertices, or single vertex where you want the object origin.
  • Press SHIFT+S and then 'Cursor to Selected', then in object mode right click, and select 'Set Origin' and select 'Origin to 3D Cursor.'

Set Origin.png

You can also move the object origin manually by turning on 'Origins' in the 'Options' menu.

ransform Options.png

[BONUS] What courses do I take next?

I'm looking for some help determining the order of my next courses.  Soon I'll be finished with most of the fundamentals:

Could anybody suggest an order that takes into account my experience?

Answered with awesomeness by community member Secrestreyn

I would suggest you pick what you find most exciting to begin with but try not to ignore the courses you find less appealing for too long. I often find myself picking up key skills in the courses and lessons I least expect.

Where you focus primarily depends largely on what your end goal is, how much time you have to learn and why you are interested in pursuing Blender.

I personally really enjoyed the CUBICITY course - as it has a nice mixture of things to work on. You get to practice multiple skill sets and you are likely to learn a few new things regardless of your experience level.

Assemble is a bit tougher to digest as it is more technical - so I would suggest completing CUBICITY first and then moving ahead to the ASSEMBLE course personally.

Stay focused, stay motivated, enjoy what you do and I am sure you will really come along quickly if you commit to what you want to learn and make it a habit.

Additionally you can take a look at our Guided Playlists, and even create your own playlist to follow your passion.

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