• Omar Domenech(dostovel)

    YAY!

  • silentheart00

    There we go!

  • Aaron Rudderham(thecabbagedetective)

    ~It's the Final Countdoooown~

  • Omar Domenech(dostovel)

    Vader Mac is going to blow

  • Omar Domenech(dostovel)

    Jesus, this is it, it's all going down

  • Omar Domenech(dostovel)

    I think Wes is the answer, we have to summon him

  • Aaron Rudderham(thecabbagedetective)

    Beauty of the Principled Shader, so easy to manage.

  • k
    kjcummings

    every time i see the beach ball i think "oh no this is it"

  • n647

    question: good ways to add decals, or project a texture?

  • R
    Rita G

    I love how you stick to few nodes. Too numerous is too daunting.

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This event is part of the October 2018 Class, "Shading & Lighting with Blender"

Eevee is the cutting-edge realtime render engine that ushers in the modern PBR standard to Blender. The results are stunning and it's an absolute blast to work so interactively.

This weeks material concepts are are car paint, reflectivity, fresnel, leather and metal along with HDRI lighting.


WEEK 1 WEEK 3 WEEK 4

Classes Materials Rendering