• Kaj Suominen(louhikarme)

    mainly for game assets

  • Char Hunter(Char)

    I think these streams and this class has gotten me more excited about modeling than I've been in a long time. Especially helping others.

  • Char Hunter(Char)

    Nice!

  • Kaj Suominen(louhikarme)

    all the links in there are pure gold :)

  • Thibaut Bourbon(tbrbn)

    awesome, thanks

  • Kaj Suominen(louhikarme)

    just a second

  • Thibaut Bourbon(tbrbn)

    oh is that weighted normals ? I thought it was some kind of paralax maps. do you have more details on it ?

  • Kaj Suominen(louhikarme)

    decals with weighted normals is a workflow that the studio i do part time i hope moves to.

  • Omar Domenech(dostovel)

    Pause Blender? that is on by default, just don't push any buttons and go browse reddit

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This stream is part of the June 2018 Class: Vehicle Modeling with Blender

The insides of vehicles involve more organic, soft shapes as well as opportunity for lots of fine hard surface details. Often vehicles renders focus on the exterior where the interior can be hidden or approximated. But not in this class!

Classes Modeling