This stream is part of the June 2018 Class: Vehicle Modeling with Blender
The insides of vehicles involve more organic, soft shapes as well as opportunity for lots of fine hard surface details. Often vehicles renders focus on the exterior where the interior can be hidden or approximated. But not in this class!
mainly for game assets
I think these streams and this class has gotten me more excited about modeling than I've been in a long time. Especially helping others.
Nice!
all the links in there are pure gold :)
awesome, thanks
http://wiki.polycount.com/wiki/Face_weighted_normals
just a second
oh is that weighted normals ? I thought it was some kind of paralax maps. do you have more details on it ?
decals with weighted normals is a workflow that the studio i do part time i hope moves to.
Pause Blender? that is on by default, just don't push any buttons and go browse reddit