This stream is part of the June 2018 Class: Vehicle Modeling with Blender
The insides of vehicles involve more organic, soft shapes as well as opportunity for lots of fine hard surface details. Often vehicles renders focus on the exterior where the interior can be hidden or approximated. But not in this class!
spot on Bauke, once you know the foundations it's just finding the right button to click on, regardless the software
G'day!
Hello everybody!!! :)
My own daydreams are geared more toward the animation/live-action VFX side of things as opposed to gaming. But I wouldn't mind a game studio job either certainly.
The strength and longevity in Blender relies in the community. It's so easy to get stuck in and begin learning these days.
I do think it is important to learn the art and 3d principles, those should transfer pretty easily. If you don't learn that stuff, we'd all be just Blender operators.
kent, once this https://github.com/KhronosGroup/glTF-Blender-Exporter works with ue4 properly i'm pretty sure there is going to be bigger shift
Well if I keep at it, I'm hoping I'll have some marketable skills just in time for Blender to become widely-adopted.
true too Thibaut
Eyad