• Thibaut Bourbon(tbrbn)

    spot on Bauke, once you know the foundations it's just finding the right button to click on, regardless the software

  • Aaron Rudderham(thecabbagedetective)

    G'day!

  • Glauco Ulcigrai(glauco-ulcigrai)

    Hello everybody!!! :)

  • Jake Korosi(jakeblended)

    My own daydreams are geared more toward the animation/live-action VFX side of things as opposed to gaming. But I wouldn't mind a game studio job either certainly.

  • Aaron Rudderham(thecabbagedetective)

    The strength and longevity in Blender relies in the community. It's so easy to get stuck in and begin learning these days.

  • Bauke Post(baukepost)

    I do think it is important to learn the art and 3d principles, those should transfer pretty easily. If you don't learn that stuff, we'd all be just Blender operators.

  • Kaj Suominen(louhikarme)

    kent, once this https://github.com/KhronosGroup/glTF-Blender-Exporter works with ue4 properly i'm pretty sure there is going to be bigger shift

  • Jake Korosi(jakeblended)

    Well if I keep at it, I'm hoping I'll have some marketable skills just in time for Blender to become widely-adopted.

  • Char Hunter(Char)

    true too Thibaut

  • Jere Haapaharju(swikni)

    Eyad

Get instant access to this Live Stream.

This stream is part of the June 2018 Class: Vehicle Modeling with Blender

The insides of vehicles involve more organic, soft shapes as well as opportunity for lots of fine hard surface details. Often vehicles renders focus on the exterior where the interior can be hidden or approximated. But not in this class!

Classes Modeling