• silentheart00

    Bye mrdojo!

  • Jere Haapaharju(swikni)

    Have a good one Mr

  • Aaron Rudderham(thecabbagedetective)

    Have a good night Dojo!

  • Jake Korosi(jakeblended)

    Good night mrdojo!

  • Jere Haapaharju(swikni)

    QUESTION: Are you going to bake a map out of this sculpt or retopologize it?

  • m
    mrdojo

    goodnight all! thanks @ Kent for the stream and showing the "Sculpt move method" = super useful. Good luck to everyone this week, lets keep supporting each other :) nn

  • William Miller(williamatics)

    It's too symmetrical.

  • panboy

    you use multi res then bake a normal map, it works ok for games and what not

  • Aaron Rudderham(thecabbagedetective)

    I wanna start sculpting a lot more, this'll be a nice venture.

  • Jere Haapaharju(swikni)

    It's for non-dyntopo sculpting

Get instant access to this Live Stream.

This stream is part of the June 2018 Class: Vehicle Modeling with Blender

The insides of vehicles involve more organic, soft shapes as well as opportunity for lots of fine hard surface details. Often vehicles renders focus on the exterior where the interior can be hidden or approximated. But not in this class!

Classes Modeling