This stream is part of the June 2018 Class: Vehicle Modeling with Blender
The insides of vehicles involve more organic, soft shapes as well as opportunity for lots of fine hard surface details. Often vehicles renders focus on the exterior where the interior can be hidden or approximated. But not in this class!
Bye mrdojo!
Have a good one Mr
Have a good night Dojo!
Good night mrdojo!
QUESTION: Are you going to bake a map out of this sculpt or retopologize it?
goodnight all! thanks @ Kent for the stream and showing the "Sculpt move method" = super useful. Good luck to everyone this week, lets keep supporting each other :) nn
It's too symmetrical.
you use multi res then bake a normal map, it works ok for games and what not
I wanna start sculpting a lot more, this'll be a nice venture.
It's for non-dyntopo sculpting