• Jake Korosi(jakeblended)

    One spicy metaball

  • Omar Domenech(dostovel)

    Meatballs, yummy

  • panboy

    Eyad, the point of this exercise i think is to model something from plans

  • Phil Osterbauer(phoenix4690)

    Metaballs is the way to go guys ;)

  • Char Hunter(Char)

    Agreed Panboy, I do a variety of methods.

  • Jake Korosi(jakeblended)

    Eyad I think you are allowed to model a fictional vehicle; as long as there are blueprints for it

  • Omar Domenech(dostovel)

    My vehicle has too much curves and fine detail on curvy surfaces, it has been hell

  • Jake Korosi(jakeblended)

    A cartoony version of it perhaps, but not a realistic one. It has to be edge-modeled. It takes a time, but I will get it done.

  • Eyad Lotfy(yoddathehunter)

    I was wondering, is it a must to model a real car?
    can't we make something up?

  • panboy

    I dont really think you can get good results if you only apply one approach. I do both at once

Get instant access to this Live Stream.

This stream is part of the June 2018 Class, "Vehicle Modeling with Blender"

When I say "imagine a vehicle" I'll bet a million dollars you're thinking about the exterior. And that's why the exterior is important. It defines everything about a vehicle's visual perception: Style, utility, purpose. This week we're going to build a vehicle exterior based on concepts like building to scale and building from blueprints.

Classes Modeling