This stream is part of the June 2018 Class, "Vehicle Modeling with Blender"
When I say "imagine a vehicle" I'll bet a million dollars you're thinking about the exterior. And that's why the exterior is important. It defines everything about a vehicle's visual perception: Style, utility, purpose. This week we're going to build a vehicle exterior based on concepts like building to scale and building from blueprints.
One spicy metaball
Meatballs, yummy
Eyad, the point of this exercise i think is to model something from plans
Metaballs is the way to go guys ;)
Agreed Panboy, I do a variety of methods.
Eyad I think you are allowed to model a fictional vehicle; as long as there are blueprints for it
My vehicle has too much curves and fine detail on curvy surfaces, it has been hell
A cartoony version of it perhaps, but not a realistic one. It has to be edge-modeled. It takes a time, but I will get it done.
I was wondering, is it a must to model a real car?
can't we make something up?
I dont really think you can get good results if you only apply one approach. I do both at once