This stream is part of the June 2018 Class, "Vehicle Modeling with Blender"
When I say "imagine a vehicle" I'll bet a million dollars you're thinking about the exterior. And that's why the exterior is important. It defines everything about a vehicle's visual perception: Style, utility, purpose. This week we're going to build a vehicle exterior based on concepts like building to scale and building from blueprints.
You're going to have some of these skewed faces I just asked about. This is bugging me mentally way more than it should :/
QUESTION: How do you fill those faces so quick again?
I can see what problems he is saving in the future starting this way
smoothing and adding edges would probably help that Omar.
I like Kent's approach
I get it were Kent is going
Well in that case Omar you need enough edges still to guide the shape you want
ok
Edge split actually creates double edges so yes, but you have less control
The need to look really smooth