• Peter Dranischnikov(rePete)

    Yeah, thanks. The subdiv was the key for me to understand it.

  • Jake Korosi(jakeblended)

    So subsurf kind of makes non-planar faces planar by subdividing them smoothly

  • William Miller(williamatics)

    Don't you just love classes?

  • Omar Domenech(dostovel)

    I see all my mistakes now

  • Omar Domenech(dostovel)

    🙈

  • Peter Dranischnikov(rePete)

    QUESTION: Is it bad at all if quads are not 100% planar? I kinda feel like all quads should be 100% planar, but following some courses, it seems not important.

  • Omar Domenech(dostovel)

    It is hard to paint a picture with words sometimes

  • Kaj Suominen(louhikarme)

    i think if the face is going concave, and the inner face comes trhough

  • Peter Dranischnikov(rePete)

    like when you zoom out a lot then the subdevision from the inside is shown on the outside

  • d
    Greg McKim(doulos4iesou)

    yah i'll post image later today in thread sorry to derail thread

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This stream is part of the June 2018 Class, "Vehicle Modeling with Blender"

When I say "imagine a vehicle" I'll bet a million dollars you're thinking about the exterior. And that's why the exterior is important. It defines everything about a vehicle's visual perception: Style, utility, purpose. This week we're going to build a vehicle exterior based on concepts like building to scale and building from blueprints.

Classes Modeling