• Omar Domenech(dostovel)

    Perfect topology freaks, look away now

  • Peter Dranischnikov(rePete)

    for the edge slide that is

  • Peter Dranischnikov(rePete)

    Why not press E after G, G to keep the distance even?

  • David Frazier(pointoflife14)

    Kitbashing -- taking several separate similar but different objects and methodically placing them with each having a different rotation or placement so to break up the dreaded "copy-paste" duplicated look. Is this a good def?

  • k
    kjcummings

    yeah mmartinlisen to me that seems like it would end up being double the work. Might as well just create them separately to begin with

  • panboy

    if your doing it for blender for a single render the speed wont really matter

  • panboy

    It depends Martin, if your making the model for a game engine it needs to all be one for speed

  • Jake Korosi(jakeblended)

    If you're not creating this to be imported for a game engine, the mesh doesn't have to be one solid connected piece

  • m
    martin lisen(martinlisen)

    thx Jake

  • Jake Korosi(jakeblended)

    I would think it's better to isolate each piece Martin

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This stream is part of the June 2018 Class, "Vehicle Modeling with Blender"

When I say "imagine a vehicle" I'll bet a million dollars you're thinking about the exterior. And that's why the exterior is important. It defines everything about a vehicle's visual perception: Style, utility, purpose. This week we're going to build a vehicle exterior based on concepts like building to scale and building from blueprints.

Classes Modeling