• Omar Domenech(dostovel)

    Kent trips and holds by the edge of the desk.. "fly you fools"

  • Bauke Post(baukepost)

    It's definitely not bad Jeremy, I find it a bit easier.

  • Jere Haapaharju(swikni)

    Haha

  • Jacek Zakowicz(jacekz)

    Kent AKA Gandalf ... magic.

  • Jeremy Pouillot(dieedi)

    QUESTION: for my car I've begin by modelling the whole shape then separate pieces from this block to detail or modification ... is it good/bad or just a way to go different from the one you did here ?

  • panboy

    I find i need to avoid nonplaner quads more than triangles, tiangles dont break everything

  • Omar Domenech(dostovel)

    Loved that trick for the sharp tip

  • Aaron Rudderham(thecabbagedetective)

    kkjcummings Yeah that's a relief considering my blueprints are wonky.

  • k
    kjcummings

    Also remember thecabbagedetective you're only going to be doing half the model. The mirror modifier will take care of the other half

  • David Frazier(pointoflife14)

    Concave = "caved in"...that's my mnemonic

Get instant access to this Live Stream.

This stream is part of the June 2018 Class, "Vehicle Modeling with Blender"

When I say "imagine a vehicle" I'll bet a million dollars you're thinking about the exterior. And that's why the exterior is important. It defines everything about a vehicle's visual perception: Style, utility, purpose. This week we're going to build a vehicle exterior based on concepts like building to scale and building from blueprints.

Classes Modeling