• Jake Korosi(jakeblended)

    Hurry back when you can, Phil :)

  • Phil Osterbauer(phoenix4690)

    Oh crap, I have overlapping events. Going to have to go into lurk mode for a bit. Good luck to those sharing today. I can't wait to see your stuffs.

  • Aaron Rudderham(thecabbagedetective)

    Williamson, hello!

  • Jake Korosi(jakeblended)

    And hello other Jonathan!

  • Char Hunter(Char)

    AI and Magical! Well then, they can do all!

  • spikeyxxx

    Hello Jonathan!

  • Jake Korosi(jakeblended)

    One thing that has to be said for the CGC staff, the way they have responded in that thread is quite reassuring.

  • Omar Domenech(dostovel)

    [ala Keanu reeves] you'er magical

  • Aaron Rudderham(thecabbagedetective)

    It's all that goshdarn machine learning theys be talking 'bout

  • Char Hunter(Char)

    LOL Phil

Get instant access to this Live Stream.

This stream is a live critique for participants of this month's Community Challenge. We believe in sharing WIP and we are convinced that feedback is one of the best ways to improve your CG Skills as well as your Challenge Entry.

The stream will be hosted on Tuesday July 23rd by Jonathan Lampel and Jonathan Williamson! Please keep in mind, we can do about 12-15 critiques in the two-hour stream slot. If we get many more than that, we may pick submissions that have the most widely applicable feedback.

How to enter your work for Live Critique:

  • Post an image of your Vehicle Project as a reply to this forum thread with the title Live Critique Submission at the top.
    • Optionally, if you have multiple images, create a project on your gallery page and then post a link to it here.
  • IMPORTANT: Please provide context for the project with a description that gives us an idea of what you're trying to achieve.
    • "I'm going for realism but something feels off and but I don't know what..."
    • "I'd like to match the style of ______. What should I do to get there?"
  • The deadline for submitting is Sunday July 21st.

Community Materials Modeling Rendering