• Aaron Rudderham(thecabbagedetective)

    Thanks Thibaut! I quite liked taking a diary approach to my progress even if I missed a couple days. I'm in love with the crispness of your model, looking forward to it being fully modeled and shaded.

  • Omar Domenech(dostovel)

    You are correct Phil

  • Jake Korosi(jakeblended)

    I think I had it easy with shading my truck; paint on those older vehicles was a simple clearcoated diffuse color. Modern car paint is so much more complex and complicated

  • Phil Osterbauer(phoenix4690)

    Seriously correct me if I'm wrong but the dull renders you get from Filmic isn't that supposed to be similar to the RAW images you get from something like a RED camera? Which then you are supposed to take into color correction to get the exact look your going for? or am I way off base here?

  • Thibaut Bourbon(tbrbn)

    thecabbagedetective great work too Aaron, it was fun reading your posts and seing your progress and struggles :)

  • Omar Domenech(dostovel)

    And the scarier, all the bumpiness in the modeling will start to become apparent

  • Aaron Rudderham(thecabbagedetective)

    Yep, lighting can make or break a render, especially if you're going for photoreal. I learnt that the hard way.

  • Omar Domenech(dostovel)

    And the lighting is the most important part

  • Omar Domenech(dostovel)

    I really want to start shading, start creating that car material

  • Omar Domenech(dostovel)

    Thanks Jake

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This stream is part of the June 2018 Class: Vehicle Modeling with Blender

There's another facet of vehicle modeling that doesn't involve strict adherence to blueprints. Instead, Concept Sculpting is about designing a vehicle from scratch using the artistic approach of digital sculpting. This can be an extremely fun, experimental method for creating unique vehicles.

Classes Modeling