This stream is part of week 2 in the August 2019 Class: "Get Started Building Stuff with Blender 2.8"
Plain gray models can be boring. So we paint them with colors! This is where "textures" work their magic. But before we can paint on our 3D models, we have to layout UVs. If you have no idea what I'm talking about, don't worry. After you watch the texturing chapter and the live event for this week, you'll know exactly what I'm talking about.
Class Live Stream Schedule: RSVP to get notified when we go live.
- Week 01 - 3D Modeling with Blender 2.8
- Week 02 - UVs and Texture Painting
- Week 03 - Shading and Lighting with Eevee
- Week 04 - Class Wrap
concrescence select the part of the mesh you want to disconnect and hit p
[Q] does multiple beveled edges effect the UV unwrapping?
[Q] how do you disconnect discrete parts of an object i.e. the handle from the blade
I get kind of a itchy feeling seeing that the object is still called "Plane"
ty. Beebeebee would be cool too xD
I learned uv's from you Kent
UV yes, painting no
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Only the ax over a year ago, I sucked at it..
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