This stream is part of week 2 in the August 2019 Class: "Get Started Building Stuff with Blender 2.8"
Plain gray models can be boring. So we paint them with colors! This is where "textures" work their magic. But before we can paint on our 3D models, we have to layout UVs. If you have no idea what I'm talking about, don't worry. After you watch the texturing chapter and the live event for this week, you'll know exactly what I'm talking about.
Class Live Stream Schedule: RSVP to get notified when we go live.
- Week 01 - 3D Modeling with Blender 2.8
- Week 02 - UVs and Texture Painting
- Week 03 - Shading and Lighting with Eevee
- Week 04 - Class Wrap
[Q] I've read that seams adds the vertices a second time to the vertex-count. Is that true? Can that interfer with lo(w) poly
Agassi V Campbell 1997 US Open
Omar, UV Packmaster2 also has a free demo version that is quite good
Thanks Aaron
Damn that's more convenient than my method.
[Q] There is a great Add-on for UV Unwrapping cylinders called Quad Unwrap, it lays them flat, very useful, have you used it?
ok
You can separate parts of the model using the Y key but you may need to do additional work if you mated a circle into a square
I think pressing "y" works
wwinston1 As in will they appear in the UV map? If so, yes.