• concrescence

    ha.ha

  • Jake Korosi(jakeblended)

    Like Judge Dredd, Murphy is The Law.

  • Matthew Ullrey(ullreym)

    [Q] Do you recommend not having any modifiers on the model before uv unwrapping? I think my "split edge" modifier is creating extra or duplicated uv islands.

  • Omar Domenech(dostovel)

    Yes, the dude from the law

  • Jake Korosi(jakeblended)

    Ah yes, Mr, Murphy is paying us a visit

  • Omar Domenech(dostovel)

    I know what it is, it is Murphy

  • Kaj Suominen(louhikarme)

    the autounwrap didnt use seams. and rest of the model is not seamed. so its strecthing because of the other parts.

  • d
    Greg McKim(doulos4iesou)

    [Q] If the area you are modeling is really small, and the viewer won't notice any small details, is it worth trying to get the stretching optimized?

  • m
    Mona Loren(monaloren)

    Live unwrap is very handy and helpful

  • Omar Domenech(dostovel)

    [Q] Select all the UV islands and average island scales?

Get instant access to this Live Stream.

This stream is part of week 2 in the August 2019 Class: "Get Started Building Stuff with Blender 2.8"

Plain gray models can be boring. So we paint them with colors! This is where "textures" work their magic. But before we can paint on our 3D models, we have to layout UVs. If you have no idea what I'm talking about, don't worry. After you watch the texturing chapter and the live event for this week, you'll know exactly what I'm talking about.

Class Live Stream Schedule: RSVP to get notified when we go live. 

  1. Week 01 - 3D Modeling with Blender 2.8
  2. Week 02 - UVs and Texture Painting
  3. Week 03 - Shading and Lighting with Eevee
  4. Week 04 - Class Wrap

Classes Materials