This stream is part of week 2 in the August 2019 Class: "Get Started Building Stuff with Blender 2.8"
Plain gray models can be boring. So we paint them with colors! This is where "textures" work their magic. But before we can paint on our 3D models, we have to layout UVs. If you have no idea what I'm talking about, don't worry. After you watch the texturing chapter and the live event for this week, you'll know exactly what I'm talking about.
Class Live Stream Schedule: RSVP to get notified when we go live.
- Week 01 - 3D Modeling with Blender 2.8
- Week 02 - UVs and Texture Painting
- Week 03 - Shading and Lighting with Eevee
- Week 04 - Class Wrap
ha.ha
Like Judge Dredd, Murphy is The Law.
[Q] Do you recommend not having any modifiers on the model before uv unwrapping? I think my "split edge" modifier is creating extra or duplicated uv islands.
Yes, the dude from the law
Ah yes, Mr, Murphy is paying us a visit
I know what it is, it is Murphy
the autounwrap didnt use seams. and rest of the model is not seamed. so its strecthing because of the other parts.
[Q] If the area you are modeling is really small, and the viewer won't notice any small details, is it worth trying to get the stretching optimized?
Live unwrap is very handy and helpful
[Q] Select all the UV islands and average island scales?